We have shipped solutions on HTC Vive, Oculus Quest 2 and 3, PlayStation VR2, Valve Index, Pico, HP Reverb, Magic Leap 2, and HoloLens 2. Each platform has its own rendering constraints, input model, and certification process. We know them well enough that none of this comes as a surprise mid-production.
N-iX Games has been building VR and AR projects since 2016, well before the market reached its current scale. Since then, we have shipped over a dozen XR projects across a range of platforms and use cases, and built a dedicated practice around it. The VR gaming market has matured significantly — hardware is more accessible, audiences are more familiar with it, and the expectations for what a VR game can be have risen sharply. We have kept pace with every shift.
Our team works across the full VR development stack: game design adapted for immersive interaction, engine implementation in Unity and Unreal, platform optimization, and post-launch support. Whether you are building a standalone VR title, a multiplayer experience, or adding a VR mode to an existing game, we have the proven technical depth to deliver it.












