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OUR COMPANY

N-iX Games brings together specialists across game art, design, engineering, and production, working alongside partners to ship titles they’re proud of.

OUR CLIENTS

WHAT MATTERS HERE

  • Love for games

    Half the studio can debate strategy games or shooters they had zero hand in making, as easily as they debate their own projects. That range is what keeps our instincts sharp across genres.

  • Creative spark

    Great games start with someone in the room saying "what if." We protect space for that idea before production schedules take over, because the wildest suggestion is often the one worth prototyping.

  • Focus on quality

    We ship code and art that hold up after launch. Fourteen years of shipping titles across genres taught us where corners get cut, and we don't cut them.

  • Straight talk

    We treat every project like it's ours to protect, credited or not. That habit is why our partners keep coming back: they've seen how we handle a mistake, and they trust what happens next.

  • Collaboration

    We embed into your pipeline instead of working beside it. Our producers join your standups, our artists learn your style guide. The project stays and feels yours even though we're building it.

  • Flexibility

    Our flat structure means a decision doesn't wait on four layers of approval. When a publisher's roadmap shifts or a platform changes overnight, we adjust the team and the plan within days.

WHAT WE’RE HERE FOR

Our mission is simple: stay as invested in a project, and as responsible for its outcome, as our partners are, from first prototype to years after launch, regardless of genre or platform. We adapt fast when plans change and bring the kind of expertise that only comes from doing this for years.

Message from the Head of Studio

Thank you seems too small for thirteen years of work, but it’s still the right place to start. Whatever this studio has become, it’s because of the people who show up for each project long after the excitement of a kickoff wears off.

Daniel Poludyonny,
Head of N-iX Games
MEET OUR TEAM
Daniel Poludyonny,

THE JOURNEY SO FAR

New games

2026 meant years-long partnerships and new games. Together with our sister company, Wild Fields, and a publisher, Hooded Horse, we have announced the release of Rogue Carrier. It’s an exciting roguelite marine-themed colony management game. Our team has also diligently delivered best work for our long-term partners, Paradox and Wargaming, including art for Across the Obelisk: The Shattered Remnant DLC, WoW Legends, and World of Tanks Blitz. And as usual: events, new connections, and a myriad of ideas!

2026
New Markets 2025

New Markets

2025 was a busy year for us. N-iX Games attended 10+ events and conferences around the globe: from the USA and Germany to the Philippines and Japan. We met many new people and got a clearer view of where the industry is heading. We shipped several projects with long-term partners like Paradox, Supermassive Games, and Triangle Factory, and kicked off projects with new partners as well. Our team kept learning, tried new tech, and tuned our process to keep pace.

2025
moving forward 2024

moving forward

In partnership with our sister company, Wild Fields, we launched our project, Speed Crew, now available on PC, Xbox, PlayStation, and Switch platforms. We are expanding our Unreal Engine course offerings to Europe, and now also offer customized training solutions for businesses. Throughout the year, we participated in numerous gaming events and are thrilled by the future prospects. Additionally, we underwent a brand renovation, officially rebranding to N-iX Games!

2024
Sharing Knowledge 2023

Sharing Knowledge

We opened an Unreal Engine training course and by the end of the year became the first Unreal Authorized Training Center in Ukraine. Each month, a dozen of new students graduate from our program. Some have received offers to join our crew as Unreal Engine developers. We are continuously improving our training programs and planning to expand our offerings even further.

2023
STAND WITH UKRAINE 2022

STAND WITH UKRAINE

When the war broke out, N-iX acted swiftly to ensure the safety of our team members and their families, relocating them to safe regions. We quickly resumed full-fledged work and over the year, N-iX contributed $1.8 million, 50+ Starlinks, and 35+ cars to Ukraine’s fight for Independence. In September, our Studio received $100,000 Epic MegaGrant and decided to establish an Unreal Engine training center for aspiring developers in Ukraine.

2022
NEW HORIZONS 2021

NEW HORIZONS

N-iX Game & VR Studio has grown by 50% this year – now we’re a team of 240+ specialists. In 2021, we launched a new website and broadened the scope of our services with blockchain, metaverse, and cloud solutions development. Our studio started cooperation with Supermassive Games and signed an agreement with National University “Lviv Polytechnic” to run an Unreal Engine course for students.

2021
CHALLENGES & ACHIEVEMENTS 2020

CHALLENGES & ACHIEVEMENTS

Despite the challenges of 2020, we had a successful and eventful year. We delivered a big mobile project for Wargaming and kicked off with Vector Suite, Crazy Labs, and Deca Games. We opened a new office, switched to remote work, and vastly expanded our team. Today, our studio holds more than 120 people!

2020
WE’RE NOW A HUNDRED 2019

WE’RE NOW A HUNDRED

Started working with Trese Brothers on Cyber Knights: Flashpoint and helped them with the Kickstarter campaign. We cooperated with C4X Discovery and PIXO VR and continue doing so to this day. Our studio became a sponsor of Games Gathering conference, a huge gaming event in Ukraine.

2019
BIG PROJECTS 2018

BIG PROJECTS

2018 was about big projects and new partnerships. We started working on Wargaming’s World of Tanks and created many unique tank styles; together with Woodbine Entertainment, we built the first-of-its-kind horse betting app; partnered with Tempo Storm to develop their deck-building game, the Bazaar.

2018
50 EMPLOYEES! 2017

50 EMPLOYEES!

We delivered more than 50 projects and presented our Studio at GDC and Game Connection. Expanded our VR expertise to location-based VR Arcades with the integration of custom-made hardware, and started building Adverty – a Mixed Reality and mobile ad platform for seamless ads. Started long-lasting cooperation with Paradox Interactive to work on their expansion for Stellaris.

2017
BREAKING NEW GROUND 2016

BREAKING NEW GROUND

N-iX Game & VR Studio is over 25 people! We successfully delivered two big turnkey mobile projects, started over 15 new projects together with our partners, including a breakthrough VR Quarterback simulator. We also finally set up an Optitrack-based Motion Capture room at Lviv Headquarters.

2016
OUTSOURCING AND VR 2015

OUTSOURCING AND VR

Finally, fully formed as a unit within N-iX, our studio started service provision as a co-development team. We successfully delivered a bunch of projects to our first clients. In addition, we established a VR direction as a part of the game development department’s R&D.

2015
FIRST RELEASE 2014

FIRST RELEASE

Elements: Epic Heroes was launched in cooperation with Korean publisher Gamevil. The game got featured on Play Store and App Store, generated over 3 million downloads, and won the title of “Best game in South Korea of 2014”. Post-release updates in development.

2014
NEW GENRES 2013

NEW GENRES

Part of the team worked on a 2D mobile runner-game that was presented and praised at the Casual Connect Kyiv conference. Later that year, we started the development of Elements: Epic Heroes – a huge action/RPG with unique online mechanics. We were around 15 people back then.

2013
WE ARE OPEN! 2012

WE ARE OPEN!

N-iX, a leading Eastern European software development company, has started investing in game development and production. Enthusiastic and passionate, we are looking forward to making our own products! Our initial idea was to make innovative geo-location mobile games and we began prototyping in that direction.

2012

SAME TEAM,
DIFFERENT MONITORS

Most of us have never worked in the same room on the same day, and somehow every milestone still ships on time. Distance never stopped this team from feeling like one.

LOCATION MAP

Scattered around the globe, united by one goal. And immense love for games.

OUR CREDENTIALS

We work within proven engineering standards, with workflows verified by the platforms we build on. Our process is structured and transparent.

GET IN TOUCH

Bring us your concept, and we’ll handle the rest. We’ll help you refine the scope, estimate costs, and take your game all the way from full production to global release and live ops.

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