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2D Art Creation Pipeline – The Last Molfar, Part 2.

This is the second article about our internal art project The Last Molfar, so if you happen to miss the first part, go ahead and check it out. In this part, we will talk about the juicy part of the project and introduce our main antagonist and bizarre and mysterious creatures from Ukrainian mythology.

3D Character Development Pipeline

Today, 3D modeling outsourcing is one of the most demanded game development services, and Ukraine is becoming a more and more desirable destination for it. With this in mind, we decided it’s high time to write a guide about 3D character development, taking our internal Futuristic Soldier project as an example. In this article, our Lead 3D Artist Dmytro Bikus and Animator Yurii Harazha will share their experience in the full-cycle development of [...]

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