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2D Art Pipeline: Creating a playable 2D game environment

The process of designing and building a playable location within a game involves a meticulous art pipeline that encompasses various stages and collaboration between artists, game designers, and 3D artists. In this article, we delve into the intricacies of game environment creation and show what each stage looks like based on our recent art project “The Last Molfar.”

2D Art Creation Pipeline – The Last Molfar, Part 2.

This is the second article about our internal art project The Last Molfar, so if you happen to miss the first part, go ahead and check it out. In this part, we will talk about the juicy part of the project and introduce our main antagonist and bizarre and mysterious creatures from Ukrainian mythology.

2D Art Creation Pipeline – The Last Molfar, Part 1.

In this article, we would like to introduce you to our 2D art development creative process. For this cause, we decided to pick our very special internal art project that features Cossacks, Molfars, Ukraine during the times of Bohdan Khmelnytsky, and the diversity of Slavic mythology.


Let’s start with an in-depth analysis of your idea and a high-level quote and project plan for your project. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.

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