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The Devil in Me: The Dark Pictures Anthology

The Devil in Me is a cinematic horror game developed by Supermassive Games and published by Bandai Namco Entertainment. The N-iX Games team joined the project early in development, working alongside Supermassive Games to build and refine gameplay systems in Unreal Engine.
  1. Unreal / C++
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Description

The Dark Pictures Anthology is a series of story-driven horror games where player choices shape the outcome. Each entry tells a standalone story with branching narratives and cinematic presentation.

In The Devil in Me, a group of documentary filmmakers receives an invitation to visit a modern-day replica of H.H. Holmes’ infamous “Murder Hotel.” What begins as a promising opportunity quickly turns into a nightmare. The crew realizes they are being watched, manipulated, and trapped inside a deadly game.

Players must explore the hotel, solve puzzles, and make difficult choices that determine who survives.

Our Contribution

The N-iX Games team joined the project at the beginning of production and contributed to multiple core gameplay systems. Our Unreal Engine developers worked on several mechanics across the game, including:

We also collaborated with the Supermassive Games team to improve an automated bot system capable of playing through the game from start to finish. This system helps detect blockers and supports large-scale QA testing. It allowed the team to run many automated playthroughs and identify issues earlier in development.

The Result

The Devil in Me was released on November 18, 2022 for PC and consoles.

During development, our engineers worked as an extension of the Supermassive Games team. We collaborated closely with their in-house developers, shared the same workflows, and tackled technical challenges together along the way. We are grateful for the open collaboration and the welcoming, inclusive environment the Supermassive Games team created throughout the project.

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