Immersion is critical for horror games. Technical issues such as bugs, glitches, or performance problems can quickly break that experience for players.
Stormind Games asked N-iX Games to help optimize Remothered: Broken Porcelain and resolve technical issues discovered after launch. The goal was to stabilize the game, improve performance, and support the team in reaching an upcoming development milestone.
Our cooperation with Stormind Games involved active code development, technical consulting, and regular coordination with the client’s distributed team working across multiple time zones.
Since the project focused on an upcoming milestone, the timeline was tight. The team had to onboard quickly and start delivering improvements without a long discovery phase.
We began by reviewing the existing codebase and working through legacy systems to identify areas that required fixes or optimization. Because the game was already live, every change had to be implemented carefully to avoid introducing new issues.
The N-iX Games team implemented a range of fixes aimed at improving the stability and overall performance of the game.
Our work focused on addressing issues reported by players and resolving common pain points that affected the gameplay experience. The team helped reduce the number of bugs and improve the game’s technical stability.
Stormind Games highlighted our team’s quick onboarding and ability to work independently while coordinating closely with their developers throughout the process.
Let’s start with an in-depth analysis of your idea, a high-level quote, and project plan. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.