OBJECTIVES
For The New King, our main task was to develop the game’s “core” – the mobile client app and the online server which would run all the game’s logic. We also had to integrate selected third-party solutions into the client and our backend server into the Scoring Service developed by an external team.
The prototype development was split into multiple versions, each bringing new key features designed to test and verify different Product Theories as well as technical capabilities. Each version’s features are evaluated on the set of metrics (like d1/d7 Retention, Session Duration, and so on) gathered in a live environment from real players of the game.