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House of Ashes: The Dark Pictures Anthology

House of Ashes is a cinematic horror game developed by Supermassive Games and published by Bandai Namco Entertainment. The N-iX Games team supported development with Unreal Engine engineering, working closely with the studio on core gameplay systems.
  1. Unreal / C++
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About the game

Released in 2021, House of Ashes is the third installment in The Dark Pictures Anthology. The story takes place during the 2003 Iraq War and follows a group of soldiers and CIA operatives who discover an ancient Sumerian temple buried deep underground.

Like other entries in the series, the game focuses on branching narratives where player decisions shape the story and determine the fate of the characters. The game was noted for its atmospheric environments, story-driven gameplay, and expanded mechanics compared to previous titles in the series.

Our cooperation

N-iX Games’ Unreal Engine developers collaborated closely with the Supermassive Games team on gameplay systems and core mechanics.

The game relies heavily on Unreal Engine features to support its cinematic presentation. This includes dynamic lighting and shadow systems, as well as advanced motion capture and facial animation powered by Unreal Engine’s animation toolset.

Our engineers also worked with Unreal Engine scripting tools to support the game’s branching narrative structure and Quick Time Event system. These systems help drive the choice-based gameplay where player decisions influence story progression and character outcomes.

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