Released in 2026, Desynced is a sci-fi survival strategy game developed by Stage Games, a Tokyo-based studio founded by game industry veterans. The story unfolds in a world where artificial intelligence is approaching self-awareness.
Players explore new territories and biomes, gather resources, build bases, and defend against threats using fully customizable units.
Key features of the game include:
N-iX Games was responsible for designing the logic and visual style of the game’s user interface. Because Desynced features many interconnected systems, the main challenge was organizing large amounts of information without overwhelming the player.
Our goal was to make the UI clear for new players while still supporting the depth of the game’s mechanics.
During the collaboration with Stage Games, our team delivered:
In Desynced, every unit or building acts as a template that players can modify. By adding or changing Components, players define the behavior of their units, from gathering resources to performing automated actions.
Components can also communicate with one another, allowing players to build complex systems that react to in-game events and operate autonomously.
To make this system easier to understand and use, we designed a visual programming interface inspired by node graph architecture. Players can connect components through simple drag-and-drop interactions, build automated behaviors, and debug their systems using visual cues.
The goal was to present complex functionality in a way that remains readable and intuitive during gameplay. Working together with the Stage Games team, we developed a UI that supports deep automation systems while keeping the player experience clear and manageable.
Let’s start with an in-depth analysis of your idea, a high-level quote, and project plan. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.