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ASTERIX AND OBELIX XXL3 :
ANIMATION PRODUCTION

Asterix and Obelix XXL3 – The Crystal Menhir is an action, platformer game based on the famous franchise about the indomitable village of gals. While working on this project, French studio Ocellus cooperated with N-iX Game & VR Studio to create animations for main and side characters of the game.

Art Production
Ocellus

OBJECTIVES

Asterix and Obelix XXL3 is a third game in the series that tells a new exciting and amusing story about Asterix’s and Obelix’s adventures. And what a good story can be without hunting wild boars, drinking potions, and fighting Roman soldiers?

To create animations of the main characters of the game and their four-legged companions, Ocellus studio teamed up with N-iX Game & VR. Additionally, they asked N-iX team to rig and animate dozens of  Roman soldiers. The whole task had to be done in a limited amount of time.

WORKFLOW

Ocellus studio established the animation pipeline and N-iX team fitted into it frictionlessly.

Using Autodesk Maya we’ve created the rig of Roman soldiers and associated each bone with a portion of characters’ visual representation. Then our team created main animation assets which included idles, walking, running, attacking, etc.

Our team worked hand-to-hand with the Ocellus team, presenting our work on various production stages, gathering feedback and applying changes in the shortest time possible.

N-iX team was responsible for creating animation assets for the main heroes of the plot, Asterix and Obelix. Leaning on references, our team managed to show the character of each protagonist through their move-sets.

Apart from animating people, the N-iX team created animations for different animals:  chickens, wild boars and a trusty dog-companion – Dogmatix.

VALUE DELIVERED

N-iX Game & VR team performed top-notch character animations of Asterix, Obelix, their foes and companions in a timely manner.

It was a pleasure for our team to work on the game, based upon Asterix and Obelix franchise and we would like to say thanks to Ocellus studio and all involved.

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