BACK

Our Blog

Place where knowledge flourishes and words are free
of bounds.

2D Art Pipeline: Creating a playable 2D game environment

The process of designing and building a playable location within a game involves a meticulous art pipeline that encompasses various stages and collaboration between artists, game designers, and 3D artists. In this article, we delve into the intricacies of game environment creation and show what each stage looks like based on our recent art project “The Last Molfar.”

GET IN TOUCH

Let’s start with an in-depth analysis of your idea and a high-level quote and project plan for your project. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.

    By submitting the request, you consent to processing of your personal data, acquainted with personal data processing and privacy policy. and signing in for marketing communications similar to what is your interest.